Structorica
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Structorica is a sandbox indie video game written in C++ originally created by Ivan Sukhanov. It is inspired by the creative and exploration gameplay of titles like Minecraft and Terraria.
The game's development is currently led solely by its creator. As of its early stages, the game focuses on providing a robust framework for world generation and multiplayer interaction.
Gameplay Overview
Structorica is a sandbox survival game that emphasizes player freedom in a persistent, chunk-based world. While the visual terrain is sculpted using a DualGrid tile-set system atop a voxel-based landscape, the world's core structure and interactions are built upon a block-like logic. This combination allows for both smooth, organic terrain and the precise, grid-based manipulation familiar to the genre.
Players can explore, interact with, and modify a dynamically generated world. Core activities include mining for resources, crafting items and tools, and encountering various entities, ambient or hostile mobs. The game's open-ended nature supports creative construction, complex projects, and collaborative or competitive play on multiplayer servers.
Technical Foundations & Availability
Structorica is built upon a custom C++ engine. The game and its dedicated server software are in active development.
Detailed information on system requirements, official release dates, and purchase options will be published as development progresses.
Development Status
The project is in a early alpha stage. A playable prototype is available on the website structorica.net, and core systems such as world generation, basic physics, and server-client architecture are implemented.
For the most current information on development progress, planned features, and potential testing phases, please refer to the Community section on the website.
See also
- Structorica Wiki:About – information about this wiki.
- World Configuration Files – guides for configuring game worlds.
- Servers – documentation on running a Structorica server.